News & Magazines - Africa

  • Africa
  • In Africa, the News & Magazines market is expected to witness a significant growth in the coming years.
  • The projected total revenue for this market is estimated to reach US$28.72m in 2022.
  • This revenue is projected to experience a compound annual growth rate (CAGR 2022-2027) of 13.11%, resulting in a market volume of US$56.36m by 2027.
  • Within the News & Magazines market, the revenue generated from in-app purchases (IAP) is projected to reach US$2.31m in 2022.
  • Additionally, the revenue from paid apps is expected to reach US$0.10m in the same year.
  • Advertising revenue is also projected to contribute significantly to the market, reaching US$26.31m in 2022.
  • Furthermore, the number of downloads within the News & Magazines market is anticipated to reach 8.70m downloads in 2022.
  • Currently, the average revenue per download is estimated to be US$3.30.
  • In a global comparison, it is interesting to note that in the United States generates the highest revenue in the News & Magazines market, with an estimated revenue of US$4,425.00m in 2022.
  • This demonstrates the dominance of the US market in this segment.
  • These projections highlight the potential for growth and investment opportunities within the News & Magazines market in AfriWith a strong focus on digital content consumption and an increasing number of smartphone users, the market is poised for significant development in the coming years.

Key regions: Japan, Europe, India, Germany, United States

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Downloads
  • Analyst Opinion
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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