Home Entertainment - Belgium

  • Belgium
  • Revenue in the Home Entertainment market is projected to reach US$80.8m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.27%, resulting in a projected market volume of US$90.4m by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 1.0m users by 2029.
  • Household penetration will be 9.7% in 2024 and is expected to hit 19.1% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$163.70.
 
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Analyst Opinion

The Home Entertainment market in Belgium has been experiencing significant growth in recent years. Customer preferences have shifted towards more immersive and interactive entertainment experiences, driving the demand for advanced home entertainment technologies.

This trend is fueled by several factors, including the increasing availability of high-speed internet connections, the rise of streaming services, and the growing popularity of gaming. In terms of customer preferences, Belgians are increasingly seeking out home entertainment options that offer convenience and flexibility. Streaming services have gained considerable traction in the market, allowing consumers to access a wide range of movies, TV shows, and music on-demand.

This shift towards digital content consumption has been further accelerated by the widespread availability of high-speed internet connections, which enable seamless streaming experiences. Another key trend in the market is the growing popularity of gaming. Belgians have shown a strong interest in video games, both on consoles and PC.

This has led to an increased demand for gaming hardware and accessories, as well as a rise in the number of gaming events and competitions. The gaming industry has also benefited from the advancements in virtual reality (VR) and augmented reality (AR) technologies, which offer immersive and interactive gaming experiences. Local special circumstances in Belgium have also contributed to the growth of the Home Entertainment market.

The country has a well-developed infrastructure, with a high level of internet penetration and a strong network of electronics retailers. This makes it easier for consumers to access and purchase home entertainment products and services. Additionally, Belgium has a thriving creative industry, with a number of local artists and content creators producing high-quality entertainment content.

Underlying macroeconomic factors have also played a role in the development of the Home Entertainment market in Belgium. The country has a stable economy and a high standard of living, which allows consumers to allocate a significant portion of their disposable income towards entertainment expenses. Furthermore, the government has implemented policies to support the growth of the digital economy, including investments in broadband infrastructure and initiatives to promote digital innovation.

In conclusion, the Home Entertainment market in Belgium is experiencing growth due to shifting customer preferences towards more immersive and interactive entertainment experiences. The availability of high-speed internet connections, the rise of streaming services, and the increasing popularity of gaming have all contributed to this trend. Local special circumstances, such as a well-developed infrastructure and a thriving creative industry, have also played a role in the market's development.

Additionally, underlying macroeconomic factors, including a stable economy and government support for the digital economy, have further fueled the growth of the Home Entertainment market in Belgium.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

Overview

  • Revenue
  • Key Players
  • Product Types
  • Global Comparison
  • Analyst Opinion
  • Methodology
  • Key Market Indicators
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