VR Headsets - South Korea

  • South Korea
  • In 2024, the VR Headsets market in South Korea is projected to generate a revenue of US$272.1m.
  • This market is anticipated to experience an annual growth rate of 2.66% from 2024 to 2029, according to the Compound Annual Growth Rate (CAGR).
  • When compared globally, in China leads the pack in terms of revenue generation, with a staggering US$3,169.0m in 2024.
  • In relation to the total population of South Korea, the per-person revenue generated in the VR Headsets market is estimated to be US$5.30 in 2024.
  • Looking ahead, by 2029, the volume of the VR Headsets market is projected to reach 680.20k pieces units.
  • In 2025 alone, the market is expected to exhibit a volume growth rate of 8.4%.
  • In terms of average volume per person, the VR Headsets market is forecasted to amount to 0.010pieces units per person in South Korea in 2024.
  • South Korea is experiencing a surge in demand for VR headsets as the country embraces immersive technologies.

Key regions: Canada, India, Europe, United States, United Kingdom

 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

Modeling approach:

Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

Overview

  • Revenue
  • Volume
  • Price
  • Global Comparison
  • Methodology
  • Key Market Indicators
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