Basketball Merchandise - Europe

  • Europe
  • Revenue in the Basketball Merchandise market is projected to reach US$69.54m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.73%, resulting in a projected market volume of US$79.55m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$1,113.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to US$12.86 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 1.9m users by 2029.
  • User penetration in the Basketball Merchandise market will be at 0.6% in 2024.
 
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Analyst Opinion

The Basketball Merchandise Market within the Sports Market in Europe is experiencing slow growth due to factors such as saturated market, declining interest in basketball, and competition from other sports. Despite this, convenience of online shopping and growing popularity of basketball among younger population are driving some growth.

Customer preferences:
With the rising popularity of basketball in Europe, the demand for authentic and licensed basketball merchandise has significantly increased. In addition to traditional sportswear and accessories, consumers are now seeking out unique and customized products that showcase their favorite teams and players. This trend is further influenced by the growing interest in basketball culture and fashion, as well as the emergence of social media influencers promoting basketball merchandise. As a result, industry players have started to diversify their product offerings and incorporate personalization options to cater to this evolving consumer behavior.

Trends in the market:
In Europe, the Basketball Merchandise market is experiencing a surge in e-commerce sales, with more consumers opting to purchase basketball merchandise online. This trend is fueled by the convenience of online shopping and the availability of a wide range of products. As a result, traditional brick-and-mortar stores are facing competition and are forced to enhance their online presence. This shift towards online shopping is expected to continue, with an increasing number of retailers investing in their e-commerce strategies to cater to the growing demand.

Local special circumstances:
In Europe, the Basketball Merchandise Market is heavily influenced by the regions passion for professional and amateur basketball. With a strong tradition and history in the sport, European consumers have a high demand for high-quality basketball merchandise. Additionally, Europes strict regulations on product safety and advertising also impact the market, ensuring that all products meet high standards and are marketed ethically. Furthermore, the diverse cultural landscape of Europe brings unique styles and preferences to the market, resulting in a wide range of merchandise offerings and collaborations between popular brands and local teams.

Underlying macroeconomic factors:
One of the key macroeconomic factors influencing the Basketball Merchandise Market in Europe is the growth of the Sports market as a whole. With increasing consumer interest in sports and fitness, the demand for basketball merchandise is expected to rise. Additionally, the economic health of individual countries plays a significant role in determining the purchasing power of consumers, which in turn affects the sales of basketball merchandise. Furthermore, favorable fiscal policies such as tax incentives for sporting activities and investments in sports infrastructure can further bolster the market. These factors, combined with the overall growth of the Sports market, are expected to drive the growth of the Basketball Merchandise Market in Europe.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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