Gaming Networks - Canada

  • Canada
  • In Canada, revenue in the Gaming Networks market market is projected to reach US$42.83m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.19%, resulting in a projected market volume of US$55.16m by 2029.
  • In the Canadian Gaming Networks market market, the number of users is expected to amount to 3.1m users by 2029.
  • User penetration will be 6.1% in 2024 and is expected to hit 7.6% by 2029.
  • In global comparison, most revenue will be generated the United States (US$757.60m in 2024).
  • The average revenue per user (ARPU) in the Gaming Networks market market in Canada is projected to amount to US$17.93 in 2024.
  • In Canada, the gaming networks segment is increasingly emphasizing immersive experiences and community engagement, reflecting a shift towards social connectivity among players.

Key regions: United Kingdom, United States, France, Asia, Europe

 
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Analyst Opinion

The Gaming Networks market in Canada has been experiencing significant growth in recent years, driven by changing customer preferences and the increasing popularity of online gaming.

Customer preferences:
Canadian gamers are increasingly turning to online gaming networks as their preferred platform for gaming. This shift in preference can be attributed to several factors. Firstly, online gaming networks offer a wide variety of games, allowing gamers to choose from a diverse range of options. This appeals to Canadian gamers who are looking for new and exciting gaming experiences. Additionally, online gaming networks provide the convenience of being accessible from anywhere with an internet connection, allowing gamers to play their favorite games at their own convenience. This flexibility is particularly appealing to the Canadian market, where many gamers have busy lifestyles and limited time for gaming.

Trends in the market:
One of the key trends in the Gaming Networks market in Canada is the rise of mobile gaming. With the increasing popularity of smartphones and tablets, more and more Canadians are turning to mobile devices for gaming. This has led to a surge in the number of mobile gaming networks available in the Canadian market. These networks offer a wide range of mobile games, catering to the preferences of Canadian gamers who enjoy gaming on the go. The convenience and portability of mobile gaming networks have made them a popular choice among Canadian gamers. Another trend in the Gaming Networks market in Canada is the increasing focus on social gaming. Canadian gamers are increasingly looking for opportunities to connect and interact with other gamers. Social gaming networks provide a platform for gamers to play together, compete against each other, and share their gaming experiences. This social aspect of gaming has become a key driver of growth in the Canadian market, as gamers seek a sense of community and camaraderie through their gaming experiences.

Local special circumstances:
One of the unique aspects of the Gaming Networks market in Canada is the country's bilingualism. Canada has both English and French-speaking populations, which presents a challenge for gaming networks in terms of localization and catering to the preferences of both language groups. Gaming networks that are able to provide a seamless experience in both English and French have a competitive advantage in the Canadian market.

Underlying macroeconomic factors:
The growth of the Gaming Networks market in Canada can also be attributed to the country's strong economy and high disposable income levels. Canadians have a relatively high standard of living and are willing to spend money on leisure activities such as gaming. This has created a favorable market environment for gaming networks, as Canadian gamers have the financial means to invest in gaming platforms and subscriptions. In conclusion, the Gaming Networks market in Canada is experiencing significant growth due to changing customer preferences, the rise of mobile gaming, and the increasing focus on social gaming. The country's bilingualism and strong economy also contribute to the growth of the market. As the popularity of online gaming continues to rise, the Gaming Networks market in Canada is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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