Gaming Hardware - Norway

  • Norway
  • In Norway, revenue in the Gaming Hardware market market is projected to reach US$531.50m in 2024.
  • The revenue in this market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 7.04%, leading to a projected market volume of US$746.90m by 2029.
  • By 2029, the number of users in the Gaming Hardware market market in Norway is anticipated to total 499.3k users.
  • User penetration in Norway will be 7.9% in 2024, with expectations to rise to 8.7% by 2029.
  • The average revenue per user (ARPU) in Norway is expected to reach US$1.22k.
  • In a global context, the most significant revenue will be generated China, with an estimated US$33,310.00m in 2024.
  • Norway's gaming hardware market is experiencing a surge in demand, driven by a growing community of gamers and increasing investment in eSports infrastructure.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Norway has been experiencing significant growth in recent years, driven by customer preferences for high-quality gaming products, the emergence of new gaming technologies, and the increasing popularity of eSports.

Customer preferences:
Norwegian customers have a strong preference for high-quality gaming hardware, as they value the immersive gaming experience that these products provide. They are willing to invest in premium gaming equipment, such as gaming keyboards, mice, and headsets, to enhance their gaming performance. Additionally, there is a growing demand for gaming consoles and gaming PCs, as more Norwegians are embracing gaming as a form of entertainment.

Trends in the market:
One of the key trends in the Gaming Hardware market in Norway is the rise of eSports. eSports refers to competitive video gaming, where professional gamers compete against each other in organized tournaments. The popularity of eSports has been growing rapidly in Norway, with an increasing number of players and viewers. This trend has led to a higher demand for gaming hardware that can support competitive gaming, such as high-performance gaming PCs and gaming peripherals. Another trend in the market is the integration of virtual reality (VR) and augmented reality (AR) technologies into gaming hardware. VR and AR technologies provide a more immersive gaming experience, allowing players to feel like they are part of the game world. Norwegian gamers are showing a growing interest in VR and AR gaming, leading to a higher demand for gaming headsets and other VR/AR accessories.

Local special circumstances:
Norway has a high standard of living and a strong economy, which allows consumers to have a higher purchasing power. This enables them to afford premium gaming hardware and invest in the latest gaming technologies. Additionally, Norway has a well-developed gaming industry, with several local game developers and studios. This has created a strong gaming culture in the country, further driving the demand for gaming hardware.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in Norway is also influenced by several macroeconomic factors. The overall economic stability and high disposable income in the country contribute to the increased consumer spending on gaming hardware. Additionally, the widespread availability of high-speed internet and the presence of reliable online retailers make it easier for Norwegian customers to access and purchase gaming hardware. In conclusion, the Gaming Hardware market in Norway is experiencing growth due to customer preferences for high-quality gaming products, the rise of eSports, the integration of VR and AR technologies, the strong gaming culture, and favorable macroeconomic factors. As the demand for gaming hardware continues to increase, both local and international manufacturers have the opportunity to capitalize on the growing market in Norway.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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