Sponsorship & Advertising - Brazil

  • Brazil
  • In Brazil, revenue in the Sponsorship & Advertising market market is projected to reach US$4.4m in 2024.
  • This revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 5.11%, culminating in a projected market volume of US$5.7m by 2029.
  • While the market volume is anticipated to be US$288.9m in 2024, it is noteworthy that most revenue in this sector is generated China.
  • Furthermore, the average revenue per user (ARPU) in Brazil is expected to amount to US$0.0.
  • Brazil is witnessing a surge in eSports sponsorships, as brands increasingly recognize the potential of engaging with the country's passionate gaming community.

Key regions: South Korea, United Kingdom, India, Europe, United States

 
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Analyst Opinion

The eSports market in Brazil has seen minimal growth in the sponsorship and advertising sector. Factors such as lack of infrastructure and government support, in addition to limited consumer awareness, have impacted this growth rate.

Customer preferences:
As the eSports market continues to grow in Brazil, there has been a noticeable increase in the integration of sponsorship and advertising. Brands are now leveraging the popularity of eSports to reach a young and tech-savvy audience. Additionally, with the rise of social media and influencer marketing, companies are partnering with eSports players and teams to create authentic and engaging content. This trend highlights the growing importance of digital marketing strategies and the impact of eSports on consumer behavior in Brazil.

Trends in the market:
In Brazil, the Sponsorship & Advertising market within the eSports market is experiencing a surge in partnerships between traditional sports brands and eSports teams. This trend has been fueled by the increasing popularity of eSports, with major sporting events and leagues investing in the industry. Furthermore, there has been a rise in influencer marketing, with eSports players and streamers being highly sought after by brands for sponsorships. This trend is expected to continue as eSports continues to attract a wider audience and gain mainstream recognition. Industry stakeholders, including eSports teams, brands, and influencers, should capitalize on this trend to further grow and monetize the market.

Local special circumstances:
In Brazil, the Sponsorship & Advertising market within the eSports market is heavily influenced by the country's passion for sports and gaming. With a large and diverse population, Brazil has a wide range of potential consumers for eSports events, making it an attractive market for sponsors and advertisers. Additionally, the country's unique cultural mix, including its love for music and vibrant street culture, presents opportunities for creative and engaging marketing strategies. Furthermore, Brazil's growing economy and increasing middle class have contributed to a rise in disposable income, making it a lucrative market for eSports sponsorships and advertising.

Underlying macroeconomic factors:
The Sponsorship & Advertising Market within the eSports Market in Brazil is greatly impacted by macroeconomic factors such as the country's economic stability, government policies, and overall investment climate. The health of Brazil's economy and its ability to attract foreign investment have a significant impact on the growth of this market. Favorable government policies and strong investment in the eSports industry can lead to increased sponsorship and advertising opportunities, while economic instability and unfavorable policies can hinder market growth. Additionally, the increasing popularity of eSports and its potential for revenue generation have made it an attractive opportunity for businesses, leading to a rise in sponsorship and advertising investments in Brazil's eSports market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Sponsorship & Advertising market, which comprises revenues of teams and organizers via sponsorship deals. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Ad Spending
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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