AR Advertising - Hungary

  • Hungary
  • In Hungary, the revenue in the AR Advertising market market is projected to reach US$9.7m in 2024.
  • It is expected that revenue will demonstrate an annual growth rate (CAGR 2024-2029) of 9.25%, leading to a projected market volume of US$15.1m by 2029.
  • While the projected market volume for 2024 in Hungary is US$1,224.0m, it is noteworthy that most revenue is generated the United States.
  • In Hungary, the AR advertising market is experiencing innovative growth as local brands increasingly leverage immersive technologies to enhance consumer engagement and brand visibility.
 
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Analyst Opinion

The AR Advertising market in Hungary is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors.

Customer preferences:
Hungarian consumers are increasingly embracing augmented reality (AR) technology in their daily lives. They enjoy the interactive and immersive experiences that AR advertising offers, as it allows them to engage with brands in a more personalized and engaging way. The younger generation, in particular, is highly receptive to AR advertising, as they are more tech-savvy and open to new experiences. This customer preference for AR advertising is fueling the growth of the market in Hungary.

Trends in the market:
One of the key trends in the AR Advertising market in Hungary is the integration of AR technology into social media platforms. Social media platforms such as Facebook and Instagram are incorporating AR features, allowing users to try on virtual products, apply filters, and interact with branded content. This trend is driving the adoption of AR advertising by brands and marketers, as they recognize the potential of reaching a wider audience through these popular platforms. Another trend in the market is the use of AR advertising in the retail sector. Retailers are leveraging AR technology to enhance the shopping experience for customers. They are creating virtual fitting rooms, where customers can try on clothes and accessories virtually before making a purchase. This not only improves customer satisfaction but also reduces the rate of returns, resulting in cost savings for retailers. The increasing popularity of online shopping in Hungary is further driving the demand for AR advertising in the retail sector.

Local special circumstances:
Hungary has a thriving tech industry, with a number of AR technology companies and startups emerging in recent years. This has created a favorable environment for the development of the AR Advertising market. These local companies are driving innovation in AR technology and providing solutions for brands and marketers to incorporate AR into their advertising campaigns. The presence of these local players is contributing to the growth of the AR Advertising market in Hungary.

Underlying macroeconomic factors:
The Hungarian economy has been growing steadily in recent years, with increasing disposable incomes and consumer spending. This has created a favorable market for advertising and marketing activities, including AR advertising. As consumers have more purchasing power, brands and marketers are investing more in advertising to capture their attention and drive sales. The growing economy is fueling the demand for AR advertising in Hungary. In conclusion, the AR Advertising market in Hungary is experiencing significant growth and development due to customer preferences for interactive and immersive experiences, trends in the market such as the integration of AR technology into social media platforms and its use in the retail sector, local special circumstances such as the presence of local AR technology companies, and underlying macroeconomic factors such as the growing Hungarian economy.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on AR advertising revenue, which includes pop-up advertising displayed in social media apps, gaming apps, and eCommerce apps as well as advertising that is integrated into the virtual world.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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