In 2022, the revenue of the computer game segment in Iceland amounted to over 155 million Icelandic krónur, down from 354 million krónur in the previous year. The global COVID-19 outbreak lead to an increase in home entertainment spending, including video games. However, this trend normalized again after 2021.
Computer games revenue in Iceland from 2008 to 2022
(in million ISK)
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Statistics Iceland. (January 24, 2024). Computer games revenue in Iceland from 2008 to 2022 (in million ISK) [Graph]. In Statista. Retrieved September 20, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/978727/computer-games-revenue-in-iceland/
Statistics Iceland. "Computer games revenue in Iceland from 2008 to 2022 (in million ISK)." Chart. January 24, 2024. Statista. Accessed September 20, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/978727/computer-games-revenue-in-iceland/
Statistics Iceland. (2024). Computer games revenue in Iceland from 2008 to 2022 (in million ISK). Statista. Statista Inc.. Accessed: September 20, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/978727/computer-games-revenue-in-iceland/
Statistics Iceland. "Computer Games Revenue in Iceland from 2008 to 2022 (in Million Isk)." Statista, Statista Inc., 24 Jan 2024, https://www-statista-com.ezproxy.canberra.edu.au/statistics/978727/computer-games-revenue-in-iceland/
Statistics Iceland, Computer games revenue in Iceland from 2008 to 2022 (in million ISK) Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/978727/computer-games-revenue-in-iceland/ (last visited September 20, 2024)
Computer games revenue in Iceland from 2008 to 2022 (in million ISK) [Graph], Statistics Iceland, January 24, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/978727/computer-games-revenue-in-iceland/