This statistic shows the market size of virtual reality (VR) and augmented reality (AR) gaming in South Korea in 2016, with a forecast up to 2020. In 2016, the market size of VR/AR gaming amounted to around 1.37 trillion South Korean won and it was forecasted to reach 5.7 trillion South Korean won by 2020.
Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020
(in trillion South Korean won)
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Samjong KPMG. (September 18, 2018). Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won) [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/958446/south-korea-vr-ar-gaming-market-size/
Samjong KPMG. "Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won)." Chart. September 18, 2018. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/958446/south-korea-vr-ar-gaming-market-size/
Samjong KPMG. (2018). Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won). Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/958446/south-korea-vr-ar-gaming-market-size/
Samjong KPMG. "Market Size of Virtual and Augmented Reality (Vr/Ar) Gaming in South Korea from 2016 to 2020 (in Trillion South Korean Won)." Statista, Statista Inc., 18 Sep 2018, https://www-statista-com.ezproxy.canberra.edu.au/statistics/958446/south-korea-vr-ar-gaming-market-size/
Samjong KPMG, Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won) Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/958446/south-korea-vr-ar-gaming-market-size/ (last visited November 13, 2024)
Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won) [Graph], Samjong KPMG, September 18, 2018. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/958446/south-korea-vr-ar-gaming-market-size/