In 2019, the music created for games in China generated approximately 183 million yuan in revenue, an increase from around 169 million yuan in the previous year. Karaoke, music education and training, and digital music were the three most important segments in the Chinese music industry.
Revenue from music in games in China from 2014 to 2019
(in million yuan)
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Sohu. (December 12, 2020). Revenue from music in games in China from 2014 to 2019 (in million yuan) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/942329/china-revenue-from-games-music/
Sohu. "Revenue from music in games in China from 2014 to 2019 (in million yuan)." Chart. December 12, 2020. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/942329/china-revenue-from-games-music/
Sohu. (2020). Revenue from music in games in China from 2014 to 2019 (in million yuan). Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/942329/china-revenue-from-games-music/
Sohu. "Revenue from Music in Games in China from 2014 to 2019 (in Million Yuan)." Statista, Statista Inc., 12 Dec 2020, https://www-statista-com.ezproxy.canberra.edu.au/statistics/942329/china-revenue-from-games-music/
Sohu, Revenue from music in games in China from 2014 to 2019 (in million yuan) Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/942329/china-revenue-from-games-music/ (last visited November 10, 2024)
Revenue from music in games in China from 2014 to 2019 (in million yuan) [Graph], Sohu, December 12, 2020. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/942329/china-revenue-from-games-music/