This statistic shows what virtual reality devices were used for in Denmark in 2017, by activity. According to the survey, virtual reality devices were most often used for watching videos (54 percent), followed by playing games (51 percent). Three percent of respondents used virtual reality devices for professional purposes.
Virtual reality device usage in Denmark in 2017, by activity
*The source adds the following information: "The respondents have been selected from our Nordic, UK and US panels consisting of more than 1 million panelists and weighed to achieve representativity on the more than 14.000 respondents who completed the survey."
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AudienceProject. (May 23, 2017). Virtual reality device usage in Denmark in 2017, by activity [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/861704/virtual-reality-device-usage-by-activity-denmark/
AudienceProject. "Virtual reality device usage in Denmark in 2017, by activity." Chart. May 23, 2017. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/861704/virtual-reality-device-usage-by-activity-denmark/
AudienceProject. (2017). Virtual reality device usage in Denmark in 2017, by activity. Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/861704/virtual-reality-device-usage-by-activity-denmark/
AudienceProject. "Virtual Reality Device Usage in Denmark in 2017, by Activity." Statista, Statista Inc., 23 May 2017, https://www-statista-com.ezproxy.canberra.edu.au/statistics/861704/virtual-reality-device-usage-by-activity-denmark/
AudienceProject, Virtual reality device usage in Denmark in 2017, by activity Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/861704/virtual-reality-device-usage-by-activity-denmark/ (last visited November 13, 2024)
Virtual reality device usage in Denmark in 2017, by activity [Graph], AudienceProject, May 23, 2017. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/861704/virtual-reality-device-usage-by-activity-denmark/