During the 2020 financial year, the gaming segment of Scientific Games Corporation accounted for the highest share of revenue amount to 926 million U.S. dollars. This reflects a decrease of 47 percent from the previous year. In comparison, revenues generated from the digital and SciPlay segment increased in 2020.
Revenue of Scientific Games Corp. from 2014 to 2020, by segment
(in million U.S. dollars)
Interactive revenue was not reported by the source from 2018 onwards.
*SciPlay was previously referred to as the 'Social' segment prior to the 2019 report.
The company officially changed its name to Light & Wonder in 2022.
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Scientific Games. (March 1, 2021). Revenue of Scientific Games Corp. from 2014 to 2020, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/787991/scientific-games-segment-revenue/
Scientific Games. "Revenue of Scientific Games Corp. from 2014 to 2020, by segment (in million U.S. dollars)." Chart. March 1, 2021. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/787991/scientific-games-segment-revenue/
Scientific Games. (2021). Revenue of Scientific Games Corp. from 2014 to 2020, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/787991/scientific-games-segment-revenue/
Scientific Games. "Revenue of Scientific Games Corp. from 2014 to 2020, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 1 Mar 2021, https://www-statista-com.ezproxy.canberra.edu.au/statistics/787991/scientific-games-segment-revenue/
Scientific Games, Revenue of Scientific Games Corp. from 2014 to 2020, by segment (in million U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/787991/scientific-games-segment-revenue/ (last visited November 13, 2024)
Revenue of Scientific Games Corp. from 2014 to 2020, by segment (in million U.S. dollars) [Graph], Scientific Games, March 1, 2021. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/787991/scientific-games-segment-revenue/