The statistic shows the virtual reality offline experience store revenue in China in 2016 with forecast until 2021. In 2016, the revenue of virtual reality offline experience stores amounted to about 0.4 billion yuan in China.
Virtual reality offline experience store revenue in China from 2016 to 2021
(in billion yuan)
Note: The data are calculated based on the financial data published by enterprises and business interviews in statistical forecast model of iResearch and Greenlight Insights.
*Estimates.
1 yuan equals approximately 0.13 euro and 0.15 U.S. dollars as of August 2017.
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iResearch. (August 11, 2017). Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/
iResearch. "Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan)." Chart. August 11, 2017. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/
iResearch. (2017). Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan). Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/
iResearch. "Virtual Reality Offline Experience Store Revenue in China from 2016 to 2021 (in Billion Yuan)." Statista, Statista Inc., 11 Aug 2017, https://www-statista-com.ezproxy.canberra.edu.au/statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/
iResearch, Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan) Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/ (last visited November 10, 2024)
Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan) [Graph], iResearch, August 11, 2017. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/