The sales share of video games among the content distributed online in Japan reached a new high at almost 72 percent in 2017, up from less than 39 percent in 2010. Consumers spent approximately 1.44 trillion yen on games distributed online in 2017, making gaming software one of the major drivers of the growing digital content market in Japan.
Sales share of video games among content distributed online in Japan from 2010 to 2017
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Dentsu. (August 26, 2019). Sales share of video games among content distributed online in Japan from 2010 to 2017 [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/691653/japan-sales-share-of-digital-game-content/
Dentsu. "Sales share of video games among content distributed online in Japan from 2010 to 2017." Chart. August 26, 2019. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/691653/japan-sales-share-of-digital-game-content/
Dentsu. (2019). Sales share of video games among content distributed online in Japan from 2010 to 2017. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/691653/japan-sales-share-of-digital-game-content/
Dentsu. "Sales Share of Video Games among Content Distributed Online in Japan from 2010 to 2017." Statista, Statista Inc., 26 Aug 2019, https://www-statista-com.ezproxy.canberra.edu.au/statistics/691653/japan-sales-share-of-digital-game-content/
Dentsu, Sales share of video games among content distributed online in Japan from 2010 to 2017 Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/691653/japan-sales-share-of-digital-game-content/ (last visited November 10, 2024)
Sales share of video games among content distributed online in Japan from 2010 to 2017 [Graph], Dentsu, August 26, 2019. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/691653/japan-sales-share-of-digital-game-content/