The statistic shows the virtual reality software revenue share by category worldwide in 2018 and 2022. By 2022, the VR revenue from gaming software is estimated to comprise 67 percent of the global virtual reality software revenue, a big increase from the 45 percent in 2018.
Virtual reality software revenue – additional information
Virtual reality is one of the fastest growing technologies today. Since the likes of Oculus VR, HTC, Sony, Samsung and Google are set to offer more affordable and mass-market VR products in the near future. By 2018, total number of active virtual reality users is expected to reach 171 million. Revenue generated from VR products worldwide is forecast to reach 5 billion U.S. dollars by that time.
Head-mounted VR displays are estimated to generate 5 billion U.S. dollars sales leads in 2017. Meanwhile, the sales of virtual reality software is set to reach around 2 billion U.S. dollars in the same year. By 2020, the VR software market is projected to be worth nearly 25 billion U.S. dollars.
Apart from common usage of the virtual reality technology in entertainment, media and wellness etc., about half of the global VR software revenue is forecast to be generated from the gaming industry in 2018. Those who are most interested in the technology are gamers using the PlayStation4 and Xbox One platform, followed by console, smartphone and tablet gamers. Almost half of the consumers in the United States express interest in VR racing games.
Share of global virtual reality software revenue in 2018 and 2022, by category
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LinkedIn. (June 11, 2019). Share of global virtual reality software revenue in 2018 and 2022, by category [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/528739/virtual-reality-software-revenue-share-worldwide-by-category/
LinkedIn. "Share of global virtual reality software revenue in 2018 and 2022, by category." Chart. June 11, 2019. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/528739/virtual-reality-software-revenue-share-worldwide-by-category/
LinkedIn. (2019). Share of global virtual reality software revenue in 2018 and 2022, by category. Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/528739/virtual-reality-software-revenue-share-worldwide-by-category/
LinkedIn. "Share of Global Virtual Reality Software Revenue in 2018 and 2022, by Category." Statista, Statista Inc., 11 Jun 2019, https://www-statista-com.ezproxy.canberra.edu.au/statistics/528739/virtual-reality-software-revenue-share-worldwide-by-category/
LinkedIn, Share of global virtual reality software revenue in 2018 and 2022, by category Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/528739/virtual-reality-software-revenue-share-worldwide-by-category/ (last visited November 13, 2024)
Share of global virtual reality software revenue in 2018 and 2022, by category [Graph], LinkedIn, June 11, 2019. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/528739/virtual-reality-software-revenue-share-worldwide-by-category/