The graph shows mobile game in-app purchase motivators worldwide as of September 2014, by device. During a survey it was found that 21 percent of tablet gamers made in-game purchases to enhance their characters.
Mobile game in-app purchase motivators worldwide as of September 2014, by device
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SuperData Research. (September 4, 2014). Mobile game in-app purchase motivators worldwide as of September 2014, by device [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/321916/mobiel-games-in-app-purchase-reason-device/
SuperData Research. "Mobile game in-app purchase motivators worldwide as of September 2014, by device." Chart. September 4, 2014. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/321916/mobiel-games-in-app-purchase-reason-device/
SuperData Research. (2014). Mobile game in-app purchase motivators worldwide as of September 2014, by device. Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/321916/mobiel-games-in-app-purchase-reason-device/
SuperData Research. "Mobile Game In-app Purchase Motivators Worldwide as of September 2014, by Device." Statista, Statista Inc., 4 Sep 2014, https://www-statista-com.ezproxy.canberra.edu.au/statistics/321916/mobiel-games-in-app-purchase-reason-device/
SuperData Research, Mobile game in-app purchase motivators worldwide as of September 2014, by device Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/321916/mobiel-games-in-app-purchase-reason-device/ (last visited November 13, 2024)
Mobile game in-app purchase motivators worldwide as of September 2014, by device [Graph], SuperData Research, September 4, 2014. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/321916/mobiel-games-in-app-purchase-reason-device/