The statistic presents data on daily mobile gaming penetration rate in selected countries in Asia as of June 2014. During a survey, 48 percent of respondents from Indonesia stated they played games on their mobile phones everyday.
Daily mobile gaming penetration rate in selected countries in Asia as of June 2014
The source does not provide further information on the survey methdology (exact date of survey, age of respondents). The source does not provide survey date. The date given in the field "survey time period" is the release date.
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Trend Micro. (June 30, 2014). Daily mobile gaming penetration rate in selected countries in Asia as of June 2014 [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/321834/mobile-gaming-penetration-asia/
Trend Micro. "Daily mobile gaming penetration rate in selected countries in Asia as of June 2014." Chart. June 30, 2014. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/321834/mobile-gaming-penetration-asia/
Trend Micro. (2014). Daily mobile gaming penetration rate in selected countries in Asia as of June 2014. Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/321834/mobile-gaming-penetration-asia/
Trend Micro. "Daily Mobile Gaming Penetration Rate in Selected Countries in Asia as of June 2014." Statista, Statista Inc., 30 Jun 2014, https://www-statista-com.ezproxy.canberra.edu.au/statistics/321834/mobile-gaming-penetration-asia/
Trend Micro, Daily mobile gaming penetration rate in selected countries in Asia as of June 2014 Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/321834/mobile-gaming-penetration-asia/ (last visited November 13, 2024)
Daily mobile gaming penetration rate in selected countries in Asia as of June 2014 [Graph], Trend Micro, June 30, 2014. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/321834/mobile-gaming-penetration-asia/