This statisitc shows the growth of the online game spending and the online game revenue in China from 2007 to 2011 and provides a forecast until 2016. In 2008, the online game revenue in China grew by 66.4 percent compared to the previous year.
Growth of online game spending and revenue in China from 2008 to 2011 with forecasts until 2016
(compared to the previous year)
Online game spending refers to Chinese online gamers' expenses on online game products and services; online games include large client games, platform games, webgames and social games; online game revenue refers to the total revenue that all Chinese online game companies gain from online game products and services, excluding revenue from mobile internet and ads and including players' expenses on online games, R&D expenses and agency fees among enterprises in the industry, outsourcing fees of related game contents and profits of overseas agents and operation authorization fees. The data were calculated and estimated in line with the financial results published by enterprises, interviews with experts and iResearch statistical forecast model.
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iResearch. (February 7, 2013). Growth of online game spending and revenue in China from 2008 to 2011 with forecasts until 2016 (compared to the previous year) [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/257458/growth-of-online-game-spending-and-revenue-in-china/
iResearch. "Growth of online game spending and revenue in China from 2008 to 2011 with forecasts until 2016 (compared to the previous year)." Chart. February 7, 2013. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/257458/growth-of-online-game-spending-and-revenue-in-china/
iResearch. (2013). Growth of online game spending and revenue in China from 2008 to 2011 with forecasts until 2016 (compared to the previous year). Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/257458/growth-of-online-game-spending-and-revenue-in-china/
iResearch. "Growth of Online Game Spending and Revenue in China from 2008 to 2011 with Forecasts until 2016 (Compared to The Previous Year)." Statista, Statista Inc., 7 Feb 2013, https://www-statista-com.ezproxy.canberra.edu.au/statistics/257458/growth-of-online-game-spending-and-revenue-in-china/
iResearch, Growth of online game spending and revenue in China from 2008 to 2011 with forecasts until 2016 (compared to the previous year) Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/257458/growth-of-online-game-spending-and-revenue-in-china/ (last visited November 13, 2024)
Growth of online game spending and revenue in China from 2008 to 2011 with forecasts until 2016 (compared to the previous year) [Graph], iResearch, February 7, 2013. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/257458/growth-of-online-game-spending-and-revenue-in-china/