Number of indirect employees of global gaming equipment manufacturers 2012

Number of people employed indirectly by the global gaming equipment industry from 2005 to 2012 (in 1,000s)*

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Source

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Release date

May 2013

Region

Worldwide

Survey time period

2005 to 2012

Supplementary notes

* Indirect impacts consider how other businesses respond to the sector. Employees of part suppliers, for example, are considered indirect employees to the extent that their jobs are dependent, in full or in part, on the suppliers' income generated by industry-related purchases.
The data have been rounded to provide a better understanding of the statistics.

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Access all statistics starting from $2,388 USD yearly *

* For commercial use only

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$0 USD
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Access limited to Free Statistics. Premium Statistics are not included.
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Based on your interests

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For single users
$199 USD
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Professional Account

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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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