Sports betting registered the highest eSports market revenue in the Philippines in 2024, amounting to around 17 million U.S. dollars. Meanwhile, streaming had an estimated revenue of about 417,000 U.S. dollars.
Estimated eSports market revenue in the Philippines in 2024, by segment
(in 1,000 U.S. dollars)
Data provided by Statista Market Insights are estimates.
Definition:
Esports, short for electronic sports, refers to competitive video gaming where professional players or teams compete in various multiplayer video games. These competitions are often organized into leagues, tournaments, and events, attracting both online and offline audiences. Esports has grown into a global industry, with players, sponsors, and spectators contributing to its popularity and economic significance.
Structure:
The Esports market can be divided into 6 different parts. First, Sponsorship & Advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments. Merchandise & Ticketing refers to the revenues generated mainly from tournament tickets and the merchandise that comes with it. Additionally, Streaming, Media Rights and Publisher Fees, which all refers to the revenue that is associated with broadcasting Esports events accross various channels. Lastly, Esports Betting includes the betting on outcomes of Esport events.
Additional information:
The market comprises revenues, ad spendings, users, average revenue per user, and penetration rates. Revenues are generated through advertising spending and consumer spending. Sales channel data shows both online and offline revenues. Information on Esports betting can also be found in the Digital Market Insights. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (September 19, 2024). Estimated eSports market revenue in the Philippines in 2024, by segment (in 1,000 U.S. dollars) [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1493912/philippines-estimated-esports-revenue-by-segment
Statista. "Estimated eSports market revenue in the Philippines in 2024, by segment (in 1,000 U.S. dollars)." Chart. September 19, 2024. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1493912/philippines-estimated-esports-revenue-by-segment
Statista. (2024). Estimated eSports market revenue in the Philippines in 2024, by segment (in 1,000 U.S. dollars). Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1493912/philippines-estimated-esports-revenue-by-segment
Statista. "Estimated Esports Market Revenue in The Philippines in 2024, by Segment (in 1,000 U.S. Dollars)." Statista, Statista Inc., 19 Sep 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1493912/philippines-estimated-esports-revenue-by-segment
Statista, Estimated eSports market revenue in the Philippines in 2024, by segment (in 1,000 U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1493912/philippines-estimated-esports-revenue-by-segment (last visited November 13, 2024)
Estimated eSports market revenue in the Philippines in 2024, by segment (in 1,000 U.S. dollars) [Graph], Statista, September 19, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1493912/philippines-estimated-esports-revenue-by-segment