Significant fluctuations are estimated for all segments over the forecast period for the revenue growth. The revenue growth is forecast to follow mostly a negative trend. A closer examination reveals that the values decrease in more segments than they increase. For instance, the segment Cloud Gaming experiences an exceptionally strong decrease at 2029, with a value of 2.7 percent.
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (October 15, 2024). Video game market revenue growth in Sweden from 2019 to 2029, by segment [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479796/sweden-video-game-segment-revenue-growth
Statista. "Video game market revenue growth in Sweden from 2019 to 2029, by segment." Chart. October 15, 2024. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479796/sweden-video-game-segment-revenue-growth
Statista. (2024). Video game market revenue growth in Sweden from 2019 to 2029, by segment. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479796/sweden-video-game-segment-revenue-growth
Statista. "Video Game Market Revenue Growth in Sweden from 2019 to 2029, by Segment." Statista, Statista Inc., 15 Oct 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479796/sweden-video-game-segment-revenue-growth
Statista, Video game market revenue growth in Sweden from 2019 to 2029, by segment Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479796/sweden-video-game-segment-revenue-growth (last visited November 10, 2024)
Video game market revenue growth in Sweden from 2019 to 2029, by segment [Graph], Statista, October 15, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479796/sweden-video-game-segment-revenue-growth