Over the last two observations, the average revenue per user is forecast to significantly increase in all segments. Comparing the 15 different segments for the year 2029, the segment 'Gaming Accessories' leads the ranking with 794.08 U.S. dollars. Contrastingly, 'Mice & Keyboards' is ranked last, with 18.64 U.S. dollars. Their difference, compared to Gaming Accessories, lies at 775.44 U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.
Structure:
The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (October 15, 2024). Average revenue per user (ARPU) for the gaming hardware market worldwide from 2018 to 2029, by segment (in U.S. dollars) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463422/gaming-hardware-market-arpu-worldwide
Statista. "Average revenue per user (ARPU) for the gaming hardware market worldwide from 2018 to 2029, by segment (in U.S. dollars)." Chart. October 15, 2024. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463422/gaming-hardware-market-arpu-worldwide
Statista. (2024). Average revenue per user (ARPU) for the gaming hardware market worldwide from 2018 to 2029, by segment (in U.S. dollars). Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463422/gaming-hardware-market-arpu-worldwide
Statista. "Average Revenue per User (Arpu) for The Gaming Hardware Market Worldwide from 2018 to 2029, by Segment (in U.S. Dollars)." Statista, Statista Inc., 15 Oct 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463422/gaming-hardware-market-arpu-worldwide
Statista, Average revenue per user (ARPU) for the gaming hardware market worldwide from 2018 to 2029, by segment (in U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463422/gaming-hardware-market-arpu-worldwide (last visited November 10, 2024)
Average revenue per user (ARPU) for the gaming hardware market worldwide from 2018 to 2029, by segment (in U.S. dollars) [Graph], Statista, October 15, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463422/gaming-hardware-market-arpu-worldwide