In the gaming hardware market, it was no surprise that GPUs and CPUs dominated the industry, boasting market sizes of 35 billion U.S. dollars and 22 billion U.S. dollars in 2024, respectively. Following these were gaming monitors, headsets, and speakers. Overall, the market has been steadily increasing in the previous years despite a brief dip in 2022, and was projected to continue growing in the given period.
Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment
(in million U.S. dollars)
Data provided by Statista Market Insights are estimates.
Definition:
The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.
Structure:
The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastly, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones, and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (April 23, 2024). Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved September 20, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463134/gaming-hardware-market-size-globally-segment
Statista. "Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars)." Chart. April 23, 2024. Statista. Accessed September 20, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463134/gaming-hardware-market-size-globally-segment
Statista. (2024). Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: September 20, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463134/gaming-hardware-market-size-globally-segment
Statista. "Revenue of The Gaming Hardware and Accessories Market Worldwide from 2018 to 2029, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 23 Apr 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463134/gaming-hardware-market-size-globally-segment
Statista, Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463134/gaming-hardware-market-size-globally-segment (last visited September 20, 2024)
Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars) [Graph], Statista, April 23, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1463134/gaming-hardware-market-size-globally-segment