The revenue is forecast to experience significant growth in all segments in 2027. As part of the positive trend, the indicator achieves the maximum value across all four different segments by the end of the comparison period. Notably, the segment Online Games stands out with the highest value of 461.74 million U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
The video games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Online Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now For more information on the data displayed, use the info button right next to the boxes.
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Statista. (January 3, 2024). Digital video games revenues in Indonesia from 2018 to 2027, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1367516/indonesia-digital-video-games-revenue-by-segment
Statista. "Digital video games revenues in Indonesia from 2018 to 2027, by segment (in million U.S. dollars)." Chart. January 3, 2024. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1367516/indonesia-digital-video-games-revenue-by-segment
Statista. (2024). Digital video games revenues in Indonesia from 2018 to 2027, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1367516/indonesia-digital-video-games-revenue-by-segment
Statista. "Digital Video Games Revenues in Indonesia from 2018 to 2027, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 3 Jan 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1367516/indonesia-digital-video-games-revenue-by-segment
Statista, Digital video games revenues in Indonesia from 2018 to 2027, by segment (in million U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1367516/indonesia-digital-video-games-revenue-by-segment (last visited November 10, 2024)
Digital video games revenues in Indonesia from 2018 to 2027, by segment (in million U.S. dollars) [Graph], Statista, January 3, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1367516/indonesia-digital-video-games-revenue-by-segment