VR software B2C market revenue in the U.S. 2018-2028, by segment

Virtual reality (VR) software B2C market revenue in the United States from 2018 to 2028, by segment

Download
Show detailed source information?
Register for free
Already a member?
Log in
Sources

Use Ask Statista Research Service

Supplementary notes

Data provided by Statista Market Insights are estimates.

The VR Software market can be divided into two markets: Gaming and Video. Gaming includes all revenues that are generated from VR games, either through game purchases via Steam or any other marketplace or through in-game purchases. Purchases of physical video games are also included. According to Steam, the top-selling VR games are Half-Life: Alyx, Beat Saber, as well as Blade and Sorcery. The Video market contains all revenues from video apps, such as 360-degree videos, or from any other application, such as Google Earth VR. VR software revenues comprise in-app purchases, subscriptions, as well as app and game purchases.

Citation formats
Use Statista now: unlimited access to all content

Statistics on " XR in the United States "

Other statistics that may interest you XR in the United States

Overview

4

Augmented reality

7

Virtual reality

8

Consumption

6

Special focus: Metaverse

5

Further Content: You might find this interesting as well

Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.