The indicator is forecast to experience significant growth in all segments in 2028. The trend observed from 2018 to 2028 remains consistent throughout the entire forecast period. There is a continuous increase in the indicator across all segments. Notably, the VR Gaming segment achieves the highest value of 1.02 billion U.S. dollars at 2028.
Data provided by Statista Market Insights are estimates.
The VR Software market can be divided into two markets: Gaming and Video. Gaming includes all revenues that are generated from VR games, either through game purchases via Steam or any other marketplace or through in-game purchases. Purchases of physical video games are also included. According to Steam, the top-selling VR games are Half-Life: Alyx, Beat Saber, as well as Blade and Sorcery. The Video market contains all revenues from video apps, such as 360-degree videos, or from any other application, such as Google Earth VR. VR software revenues comprise in-app purchases, subscriptions, as well as app and game purchases.
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Statista. (November 17, 2023). Virtual reality (VR) software B2C market revenue in the United States from 2018 to 2028, by segment (in billion U.S. dollars) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1339174/vr-software-b2c-market-revenue-by-segment-us
Statista. "Virtual reality (VR) software B2C market revenue in the United States from 2018 to 2028, by segment (in billion U.S. dollars)." Chart. November 17, 2023. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1339174/vr-software-b2c-market-revenue-by-segment-us
Statista. (2023). Virtual reality (VR) software B2C market revenue in the United States from 2018 to 2028, by segment (in billion U.S. dollars). Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1339174/vr-software-b2c-market-revenue-by-segment-us
Statista. "Virtual Reality (Vr) Software B2c Market Revenue in The United States from 2018 to 2028, by Segment (in Billion U.S. Dollars)." Statista, Statista Inc., 17 Nov 2023, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1339174/vr-software-b2c-market-revenue-by-segment-us
Statista, Virtual reality (VR) software B2C market revenue in the United States from 2018 to 2028, by segment (in billion U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1339174/vr-software-b2c-market-revenue-by-segment-us (last visited November 10, 2024)
Virtual reality (VR) software B2C market revenue in the United States from 2018 to 2028, by segment (in billion U.S. dollars) [Graph], Statista, November 17, 2023. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1339174/vr-software-b2c-market-revenue-by-segment-us