The eSports industry has experienced a significant boom in recent years, no doubt helped by the coronavirus pandemic in 2020 which forced the cancelation of many sporting events and traditional sports leagues. However, it remains to be seen whether the fledgling market will find its space in an already packed sports industry. During an August 2020 survey among sports industry leaders worldwide, some 36 percent of respondents claimed that eSports would never become a viewership product for non-gamers, while 16.6 percent suggested that it would become a viable product in the next three to five years.
Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Inside the games. (September 30, 2020). Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020 [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1192783/esports-significance-non-gamers/
Inside the games. "Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020." Chart. September 30, 2020. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1192783/esports-significance-non-gamers/
Inside the games. (2020). Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020. Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1192783/esports-significance-non-gamers/
Inside the games. "Perception of Esports as a Mainstream Viewership Product for Non-gamers among Sports Industry Leaders Worldwide as of August 2020." Statista, Statista Inc., 30 Sep 2020, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1192783/esports-significance-non-gamers/
Inside the games, Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020 Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1192783/esports-significance-non-gamers/ (last visited November 13, 2024)
Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020 [Graph], Inside the games, September 30, 2020. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1192783/esports-significance-non-gamers/