According to a survey conducted in 2020, more than 32 percent of smartphone game users in Japan stated that their frequency or time spent on playing mobile games increased after the announcement of a state of emergency due to the coronavirus disease (COVID-19) pandemic in April of that year. A countrywide state of emergency was announced on April 16 and lifted completely on May 25.
Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020
The original survey question asked about changes in frequency or time spent on smartphone gaming apps after the announcement of a state of emergency due to the coronavirus (COVID-19) in 2020. The government declared a countrywide state of emergency on April 16, which was lifted completely on May 25.
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MMD Labo. (November 18, 2020). Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. "Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020." Chart. November 18, 2020. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. (2020). Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020. Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo. "Change in Time Spent on Smartphone Games during The Coronavirus (Covid-19) Lockdown in Japan in 2020." Statista, Statista Inc., 18 Nov 2020, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/
MMD Labo, Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/ (last visited November 13, 2024)
Change in time spent on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 [Graph], MMD Labo, November 18, 2020. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1191712/japan-change-in-time-spent-on-smartphone-games-coronavirus-lockdown/