As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of being locked down at home. During a global survey in June 2020, respondents stated that their time spent playing fighting games had increased by 30 percent.
Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by genre
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Simon-Kucher & Partners. (August 21, 2020). Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by genre [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188558/gaming-genres-spent-covid/
Simon-Kucher & Partners. "Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by genre." Chart. August 21, 2020. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188558/gaming-genres-spent-covid/
Simon-Kucher & Partners. (2020). Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by genre. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188558/gaming-genres-spent-covid/
Simon-Kucher & Partners. "Increase in Time Spent Video Gaming during The Covid-19 Pandemic Worldwide as of June 2020, by Genre." Statista, Statista Inc., 21 Aug 2020, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188558/gaming-genres-spent-covid/
Simon-Kucher & Partners, Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by genre Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188558/gaming-genres-spent-covid/ (last visited November 10, 2024)
Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by genre [Graph], Simon-Kucher & Partners, August 21, 2020. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188558/gaming-genres-spent-covid/