As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of being locked down at home. During a global survey in June 2020, around 60 percent of respondents stated that they were playing more multiplayer games during the pandemic, no doubt in part to replace the face-to-face interaction that was severely restricted, or even banned entirely, during parts of the crisis.
Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Simon-Kucher & Partners. (August 21, 2020). Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020 [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188549/covid-gaming-multiplayer/
Simon-Kucher & Partners. "Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020." Chart. August 21, 2020. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188549/covid-gaming-multiplayer/
Simon-Kucher & Partners. (2020). Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188549/covid-gaming-multiplayer/
Simon-Kucher & Partners. "Impact of Covid-19 on The Frequency of Playing Multiplayer Video Games Worldwide as of June 2020." Statista, Statista Inc., 21 Aug 2020, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188549/covid-gaming-multiplayer/
Simon-Kucher & Partners, Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020 Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188549/covid-gaming-multiplayer/ (last visited November 10, 2024)
Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020 [Graph], Simon-Kucher & Partners, August 21, 2020. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188549/covid-gaming-multiplayer/