As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of being locked down at home. During a global survey in June 2020, respondents from Latin America stated that their time spent playing video games during the pandemic had increase by 52 percent.
Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by region
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Simon-Kucher & Partners. (August 21, 2020). Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by region [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188545/gaming-time-spent-covid/
Simon-Kucher & Partners. "Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by region." Chart. August 21, 2020. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188545/gaming-time-spent-covid/
Simon-Kucher & Partners. (2020). Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by region. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188545/gaming-time-spent-covid/
Simon-Kucher & Partners. "Increase in Time Spent Video Gaming during The Covid-19 Pandemic Worldwide as of June 2020, by Region." Statista, Statista Inc., 21 Aug 2020, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188545/gaming-time-spent-covid/
Simon-Kucher & Partners, Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by region Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188545/gaming-time-spent-covid/ (last visited November 10, 2024)
Increase in time spent video gaming during the COVID-19 pandemic worldwide as of June 2020, by region [Graph], Simon-Kucher & Partners, August 21, 2020. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1188545/gaming-time-spent-covid/