One of the main ways that video games continue to make money long after their initial release is through the use of in-game purchases. By spending real world money, players gain access to in-game currencies which they can use to enhance the look of their characters or give themselves a competitive edge over their opponents. In an October 2020 survey, 26 percent of gamers stated that they spent additional money on console and PC games in order to unlock content which would otherwise not be available to them.
Most common reasons for spending additional money on console and PC games worldwide as of October 2020
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Newzoo. (October 23, 2020). Most common reasons for spending additional money on console and PC games worldwide as of October 2020 [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1182436/consumer-spending-pc-console-games/
Newzoo. "Most common reasons for spending additional money on console and PC games worldwide as of October 2020." Chart. October 23, 2020. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1182436/consumer-spending-pc-console-games/
Newzoo. (2020). Most common reasons for spending additional money on console and PC games worldwide as of October 2020. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1182436/consumer-spending-pc-console-games/
Newzoo. "Most Common Reasons for Spending Additional Money on Console and Pc Games Worldwide as of October 2020." Statista, Statista Inc., 23 Oct 2020, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1182436/consumer-spending-pc-console-games/
Newzoo, Most common reasons for spending additional money on console and PC games worldwide as of October 2020 Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1182436/consumer-spending-pc-console-games/ (last visited November 10, 2024)
Most common reasons for spending additional money on console and PC games worldwide as of October 2020 [Graph], Newzoo, October 23, 2020. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1182436/consumer-spending-pc-console-games/