Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 93 percent of respondents who played Minecraft stated that they had positive social experiences in the game. Positive in-game experiences include helping other players, making friends, and feeling the belonging to a community.
Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
ADL, & Newzoo. (September 15, 2021). Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1133170/positive-experiences-video-game/
ADL, und Newzoo. "Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game." Chart. September 15, 2021. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1133170/positive-experiences-video-game/
ADL, Newzoo. (2021). Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1133170/positive-experiences-video-game/
ADL, and Newzoo. "Share of Video Gamers Who Had Positive Social Experiences While Gaming Online in The United States as of June 2021, by Game." Statista, Statista Inc., 15 Sep 2021, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1133170/positive-experiences-video-game/
ADL & Newzoo, Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1133170/positive-experiences-video-game/ (last visited November 10, 2024)
Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game [Graph], ADL, & Newzoo, September 15, 2021. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1133170/positive-experiences-video-game/