From the selected regions, the ranking by revenue in the esports market is lead by the United States with 871 million U.S. dollars and is followed by China (445.18 million U.S. dollars). In contrast, the ranking is trailed by the Dominican Republic with 1.93 million U.S. dollars, recording a difference of 869.07 million U.S. dollars to the United States.
Data provided by Statista Market Insights are estimates.
Definition:
Esports, short for electronic sports, refers to competitive video gaming where professional players or teams compete in various multiplayer video games. These competitions are often organized into leagues, tournaments, and events, attracting both online and offline audiences. Esports has grown into a global industry, with players, sponsors, and spectators contributing to its popularity and economic significance.
Structure:
The Esports market can be divided into 6 different parts. First, Sponsorship & Advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments. Merchandise & Ticketing refers to the revenues generated mainly from tournament tickets and the merchandise that comes with it. Additionally, Streaming, Media Rights and Publisher Fees, which all refers to the revenue that is associated with broadcasting Esports events accross various channels. Lastly, Esports Betting includes the betting on outcomes of Esport events.
Additional information:
The market comprises revenues, ad spendings, users, average revenue per user, and penetration rates. Revenues are generated through advertising spending and consumer spending. Sales channel data shows both online and offline revenues. Information on Esports betting can also be found in the Digital Market Insights. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (January 12, 2024). Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars) [Graph]. In Statista. Retrieved September 20, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1130696/esports-revenue-share-country
Statista. "Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars)." Chart. January 12, 2024. Statista. Accessed September 20, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1130696/esports-revenue-share-country
Statista. (2024). Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars). Statista. Statista Inc.. Accessed: September 20, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1130696/esports-revenue-share-country
Statista. "Revenue of The Esports Market in Selected Countries Worldwide in 2023 (in Million U.S. Dollars)." Statista, Statista Inc., 12 Jan 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1130696/esports-revenue-share-country
Statista, Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1130696/esports-revenue-share-country (last visited September 20, 2024)
Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars) [Graph], Statista, January 12, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1130696/esports-revenue-share-country