The eSports market has boomed in recent years with more and more viewers tuning in to watch their favorite games being played by some of the best gamers in the world. Players can compete against each other, individually or in teams, in multiplayer video game tournaments across the world which are often played out in front of stadiums full of fans. According to a 2019 report, revenue from ticket sales, concessions, and merchandise in the eSports market is expected to increase from 4.42 million U.S. dollars in 2017 to over 63 million U.S. dollars in 2023.
eSports revenue through ticket sales, concessions, and merchandise worldwide from 2017 to 2023
(in million U.S. dollars)
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Strive. (July 17, 2019). eSports revenue through ticket sales, concessions, and merchandise worldwide from 2017 to 2023 (in million U.S. dollars) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1129579/esports-revenue-tickets-merchandise/
Strive. "eSports revenue through ticket sales, concessions, and merchandise worldwide from 2017 to 2023 (in million U.S. dollars) ." Chart. July 17, 2019. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1129579/esports-revenue-tickets-merchandise/
Strive. (2019). eSports revenue through ticket sales, concessions, and merchandise worldwide from 2017 to 2023 (in million U.S. dollars) . Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1129579/esports-revenue-tickets-merchandise/
Strive. "Esports Revenue through Ticket Sales, Concessions, and Merchandise Worldwide from 2017 to 2023 (in Million U.S. Dollars) ." Statista, Statista Inc., 17 Jul 2019, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1129579/esports-revenue-tickets-merchandise/
Strive, eSports revenue through ticket sales, concessions, and merchandise worldwide from 2017 to 2023 (in million U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1129579/esports-revenue-tickets-merchandise/ (last visited November 10, 2024)
eSports revenue through ticket sales, concessions, and merchandise worldwide from 2017 to 2023 (in million U.S. dollars) [Graph], Strive, July 17, 2019. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1129579/esports-revenue-tickets-merchandise/