In a survey of online gaming by Rakuten Insight in March 2020, 32 percent of Malaysian respondents aged between 16 and 24 years old stated that they purchased in-game purchases because the price was reasonable. The same survey found that a large portion of Malaysian gamers played online games daily.
Leading reasons for making in-game purchases among gamers in Malaysia in 2020, by age group
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Rakuten Insight. (April 7, 2020). Leading reasons for making in-game purchases among gamers in Malaysia in 2020, by age group [Graph]. In Statista. Retrieved November 13, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1119129/malaysia-reasons-for-making-in-game-purchases-by-age-group/
Rakuten Insight. "Leading reasons for making in-game purchases among gamers in Malaysia in 2020, by age group." Chart. April 7, 2020. Statista. Accessed November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1119129/malaysia-reasons-for-making-in-game-purchases-by-age-group/
Rakuten Insight. (2020). Leading reasons for making in-game purchases among gamers in Malaysia in 2020, by age group. Statista. Statista Inc.. Accessed: November 13, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1119129/malaysia-reasons-for-making-in-game-purchases-by-age-group/
Rakuten Insight. "Leading Reasons for Making In-game Purchases among Gamers in Malaysia in 2020, by Age Group." Statista, Statista Inc., 7 Apr 2020, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1119129/malaysia-reasons-for-making-in-game-purchases-by-age-group/
Rakuten Insight, Leading reasons for making in-game purchases among gamers in Malaysia in 2020, by age group Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1119129/malaysia-reasons-for-making-in-game-purchases-by-age-group/ (last visited November 13, 2024)
Leading reasons for making in-game purchases among gamers in Malaysia in 2020, by age group [Graph], Rakuten Insight, April 7, 2020. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1119129/malaysia-reasons-for-making-in-game-purchases-by-age-group/