Gamification is used by businesses to motivate their employees and to positively influence their engagement and productivity. During a 2019 survey, 78 percent of employees stated that they would be more inclined to work for a company if that company had gamification during the recruitment process.
Employee opinion on gamification increasing company appeal during recruitment process in the United States as of 2019
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TalentLMS. (August 19, 2019). Employee opinion on gamification increasing company appeal during recruitment process in the United States as of 2019 [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1100523/gamification-recruitment-employees/
TalentLMS. "Employee opinion on gamification increasing company appeal during recruitment process in the United States as of 2019." Chart. August 19, 2019. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1100523/gamification-recruitment-employees/
TalentLMS. (2019). Employee opinion on gamification increasing company appeal during recruitment process in the United States as of 2019. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1100523/gamification-recruitment-employees/
TalentLMS. "Employee Opinion on Gamification Increasing Company Appeal during Recruitment Process in The United States as of 2019." Statista, Statista Inc., 19 Aug 2019, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1100523/gamification-recruitment-employees/
TalentLMS, Employee opinion on gamification increasing company appeal during recruitment process in the United States as of 2019 Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1100523/gamification-recruitment-employees/ (last visited November 10, 2024)
Employee opinion on gamification increasing company appeal during recruitment process in the United States as of 2019 [Graph], TalentLMS, August 19, 2019. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1100523/gamification-recruitment-employees/