PlayerUnknown's Battlegrounds was first released for Windows in December 2017, with the mobile version being released worldwide in March 2018. Due to content restrictions on violence in China, a restricted version of PUBG called Game for Peace was released in the country in 2019. Within the game, players have the ability to buy in-game currency which they can then use to purchase crates containing weapon customizations and character upgrades. Mobile player spending of PUBG has seen a steady increase in recent quarters and was estimated at 709 million U.S. dollars in the first quarter of 2021. Overall, the mobile game has accumulated a lifetime player spending of over 5 billion U.S. dollars.
Player spending of PlayerUnknown’s Battlegrounds (PUBG) Mobile worldwide from 1st quarter 2020 to 1st quarter 2021
(in million U.S. dollars)
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Sensor Tower. (March 25, 2021). Player spending of PlayerUnknown’s Battlegrounds (PUBG) Mobile worldwide from 1st quarter 2020 to 1st quarter 2021 (in million U.S. dollars) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/statistics/1089413/pubg-revenue-mobile/
Sensor Tower. "Player spending of PlayerUnknown’s Battlegrounds (PUBG) Mobile worldwide from 1st quarter 2020 to 1st quarter 2021 (in million U.S. dollars)." Chart. March 25, 2021. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1089413/pubg-revenue-mobile/
Sensor Tower. (2021). Player spending of PlayerUnknown’s Battlegrounds (PUBG) Mobile worldwide from 1st quarter 2020 to 1st quarter 2021 (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/statistics/1089413/pubg-revenue-mobile/
Sensor Tower. "Player Spending of Playerunknown’s Battlegrounds (Pubg) Mobile Worldwide from 1st Quarter 2020 to 1st Quarter 2021 (in Million U.S. Dollars)." Statista, Statista Inc., 25 Mar 2021, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1089413/pubg-revenue-mobile/
Sensor Tower, Player spending of PlayerUnknown’s Battlegrounds (PUBG) Mobile worldwide from 1st quarter 2020 to 1st quarter 2021 (in million U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/statistics/1089413/pubg-revenue-mobile/ (last visited November 10, 2024)
Player spending of PlayerUnknown’s Battlegrounds (PUBG) Mobile worldwide from 1st quarter 2020 to 1st quarter 2021 (in million U.S. dollars) [Graph], Sensor Tower, March 25, 2021. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/statistics/1089413/pubg-revenue-mobile/