The average revenue per user in the 'Games' segment of the media market in Sweden was forecast to continuously increase between 2024 and 2029 by in total 125.5 U.S. dollars (+31.65 percent). After the twelfth consecutive increasing year, the average revenue per user is estimated to reach 521.99 U.S. dollars and therefore a new peak in 2029. Notably, the average revenue per user of the 'Games' segment of the media market was continuously increasing over the past years.
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (October 15, 2024). Video game average revenue per user (ARPU) in Sweden from 2017 to 2029 (in U.S. dollars) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479841/sweden-video-games-revenue-per-user
Statista. "Video game average revenue per user (ARPU) in Sweden from 2017 to 2029 (in U.S. dollars)." Chart. October 15, 2024. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479841/sweden-video-games-revenue-per-user
Statista. (2024). Video game average revenue per user (ARPU) in Sweden from 2017 to 2029 (in U.S. dollars). Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479841/sweden-video-games-revenue-per-user
Statista. "Video Game Average Revenue per User (Arpu) in Sweden from 2017 to 2029 (in U.S. Dollars)." Statista, Statista Inc., 15 Oct 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479841/sweden-video-games-revenue-per-user
Statista, Video game average revenue per user (ARPU) in Sweden from 2017 to 2029 (in U.S. dollars) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479841/sweden-video-games-revenue-per-user (last visited November 10, 2024)
Video game average revenue per user (ARPU) in Sweden from 2017 to 2029 (in U.S. dollars) [Graph], Statista, October 15, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1479841/sweden-video-games-revenue-per-user