The number of users is forecast to experience significant growth in all segments in 2027. As part of the positive trend, the indicator achieves the maximum value across all six different segments by the end of the comparison period. Notably, the segment Mobile Games stands out with the highest value of 1.9 billion users.
Number of users in the Video Games market for different segments Worldwide from 2017 to 2027 (in million individuals)
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Statista Market Insights. (January 3, 2024). Number of users in the Video Games market for different segments Worldwide from 2017 to 2027 (in million individuals) [Graph]. In Statista. Retrieved September 20, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1442592/number-of-users-video-games-market-for-different-segments-worldwide
Statista Market Insights. "Number of users in the Video Games market for different segments Worldwide from 2017 to 2027 (in million individuals)." Chart. January 3, 2024. Statista. Accessed September 20, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1442592/number-of-users-video-games-market-for-different-segments-worldwide
Statista Market Insights. (2024). Number of users in the Video Games market for different segments Worldwide from 2017 to 2027 (in million individuals). Statista. Statista Inc.. Accessed: September 20, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1442592/number-of-users-video-games-market-for-different-segments-worldwide
Statista Market Insights. "Number of Users in The Video Games Market for Different Segments Worldwide from 2017 to 2027 (in Million Individuals)." Statista, Statista Inc., 3 Jan 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1442592/number-of-users-video-games-market-for-different-segments-worldwide
Statista Market Insights, Number of users in the Video Games market for different segments Worldwide from 2017 to 2027 (in million individuals) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1442592/number-of-users-video-games-market-for-different-segments-worldwide (last visited September 20, 2024)
Number of users in the Video Games market for different segments Worldwide from 2017 to 2027 (in million individuals) [Graph], Statista Market Insights, January 3, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1442592/number-of-users-video-games-market-for-different-segments-worldwide