The volume change in the 'VR Headsets' segment of the consumer electronics market in the United States was forecast to decrease between 2024 and 2029 by in total 0.6 percentage points. This overall decrease does not happen continuously, notably not in 2026 and 2028. The indicator is estimated to amount to -2.81 percent in 2029.
Data provided by Statista Market Insights are estimates.
Definition:
VR (Virtual Reality) headsets are devices that immerse the user in a virtual world or environment. They typically consist of a headset with a built-in display and sensors that track the user's head movements and position, creating the illusion of being inside the virtual world. VR headsets can be standalone, requiring no additional hardware, or they can be connected to a computer or game console. They are used for a variety of applications, including gaming, education, training, and simulations. VR technology is still relatively new and rapidly evolving, with new devices and applications being developed all the time.
Additional Information:
The market comprises revenue, average revenue per capita, volume, average volume per capita and price. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Oculus, HTC, and Sony. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (June 28, 2024). Virtual reality (VR) headset sales volume growth in the United States from 2020 to 2029 [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1338372/vr-headset-sales-volume-growth-united-states
Statista. "Virtual reality (VR) headset sales volume growth in the United States from 2020 to 2029." Chart. June 28, 2024. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1338372/vr-headset-sales-volume-growth-united-states
Statista. (2024). Virtual reality (VR) headset sales volume growth in the United States from 2020 to 2029. Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1338372/vr-headset-sales-volume-growth-united-states
Statista. "Virtual Reality (Vr) Headset Sales Volume Growth in The United States from 2020 to 2029." Statista, Statista Inc., 28 Jun 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1338372/vr-headset-sales-volume-growth-united-states
Statista, Virtual reality (VR) headset sales volume growth in the United States from 2020 to 2029 Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1338372/vr-headset-sales-volume-growth-united-states (last visited November 10, 2024)
Virtual reality (VR) headset sales volume growth in the United States from 2020 to 2029 [Graph], Statista, June 28, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1338372/vr-headset-sales-volume-growth-united-states