Revenue of the e-sports streaming industry in Asia 2020-2029

Revenue of the e-sports streaming market in Asia from 2020 to 2029

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Supplementary notes

Data provided by Statista Market Insights are estimates.

Definition:

Esports Streaming refers to the live broadcasting and on-demand viewing of competitive gaming content across digital platforms, allowing fans to watch their favorite games, tournaments, and players in real-time or at their convenience. This market is driven by platforms like Twitch, YouTube Gaming, and others, where millions of viewers engage with live streams, highlights, and commentary. Esports streaming not only provides entertainment but also offers a platform for advertisers, sponsors, and content creators to reach a global audience. It is a critical component of the esports ecosystem, enhancing fan interaction, expanding the reach of esports events, and generating significant revenue through ad placements, subscriptions, and viewer donations.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending and ad spending. Sales channel data shows online revenues. All monetary figures refer to the annual gross revenue.
Key players of the market include companies or teams such as FaZe, Cloud9 or TSM.
For more information on the data displayed, use the info button right next to the boxes.

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Statistics on " eSports market in the Asia-Pacific region "

Other statistics that may interest you eSports market in the Asia-Pacific region

Overview

5

Market revenue

4

Market segments

7

Tournament earnings

5

Number of professional players

5

Leading professional players

6

User preferences

5
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