Over the last two observations, the number of users is forecast to significantly increase in all segments. Comparing the six different segments for the year 2027, the segment 'Games Live Streaming' leads the ranking with 5.6 million users. Contrastingly, 'Cloud Gaming' is ranked last, with 0.9 million users.
Data provided by Statista Market Insights are estimates.
Definition:
The video games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Online Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (November 1, 2024). Number of video game users in Romania from 2017 to 2027, by segment (in million users) [Graph]. In Statista. Retrieved November 10, 2024, from https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1278041/romania-user-video-game-market-by-segment
Statista. "Number of video game users in Romania from 2017 to 2027, by segment (in million users)." Chart. November 1, 2024. Statista. Accessed November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1278041/romania-user-video-game-market-by-segment
Statista. (2024). Number of video game users in Romania from 2017 to 2027, by segment (in million users). Statista. Statista Inc.. Accessed: November 10, 2024. https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1278041/romania-user-video-game-market-by-segment
Statista. "Number of Video Game Users in Romania from 2017 to 2027, by Segment (in Million Users)." Statista, Statista Inc., 1 Nov 2024, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1278041/romania-user-video-game-market-by-segment
Statista, Number of video game users in Romania from 2017 to 2027, by segment (in million users) Statista, https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1278041/romania-user-video-game-market-by-segment (last visited November 10, 2024)
Number of video game users in Romania from 2017 to 2027, by segment (in million users) [Graph], Statista, November 1, 2024. [Online]. Available: https://www-statista-com.ezproxy.canberra.edu.au/forecasts/1278041/romania-user-video-game-market-by-segment